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For a first game this is a really good concept and can tell you want some good feedback. Before I list the things I thought were both good about the game and others that need tuning I do think that this game sort of reminded me of Roblox and roblox games like "Pressure and Doors" but I can tell where your heart was when making this.

Compliments
-This game has a unique concept by combining elements from other games such as the "Microphone" ability, the "Move around and take a picture to see things" and go out into a hostile enviroemnt to complete a task. I think in this situation you had the right idea and I do think it blended well together with what the gameplay I saw was.

-For a first game I think this is a pretty good start out espically if this is the first game to go public for you. So even if there is some issues, it still is a pretty good game for a first public release. 

Tough Feedback

-When the monster jumpscared me it wasn't as rewarding as because of the sudden change in setting. Iron Long did it better because the way they did it was have a fish pierced through the back of the submarine and it looked like an actual fish model. While the one I was jumpscared by seemed random and out of place on top of the sudden cut to black before being jumpscared by a white not fish looking man (sort of looked like SCP-096). Maybe a small scene where the fish flies towards the submarine so the player can see them coming through the glass would play out better.

-I do think it needs more sections like "cut scenes" where something is happening besides from noises from time to time which don't really tell us much. 

-I don't know if English is your first language (to not offend you if you are a Second Hand Speaker) but there were multiple mispronunciations such as lower cased letters, words ending with "you" instead of "your" and spaces between periods. 

-The inside of the sub is rusty... a little too rusty. The textures you used inside the sub are a little too much flavor for the inside and don't really look real, on top of the fact that it sort of flashbangs you with how ugly they look. I recommend going with a more greyish desgin for the floor but still a little rusty and maybe fishing the lighting effects to make it so the lights in the sub don't look like they are glitching through the walls sometimes.

-I encountered 2 bugs when playing. 1 Bug from trying to get out of the sub then suddenly gravity turned on and forced me to the bottom of the sea bed. The second one was when I died the first time I had to restart my game because when you reload your "save" it doesn't tkae back the progress you made before and the fuel rocks don't respawn. 


Final Notes: Wasn't really scary except for the outside portion when you heard the noises all around you. Maybe add some more audio in and actaul enemies that chase you underwater when collecting fuel if you are outside for too long. 


Thanks for telling me about this game... u/own

Thanks for trying it! 

Interesting game. Needed more buildup moments, wasn't really scared except for going outside. 

Interesting game

What do you think can make it scarier? 

(+1)

Really great concept! My only gripes are with the monsters design and how easy it is to evade the monster. Other than that Great horror game!

(1 edit)

Thanks for playing! Can you elaborate on why you did not like the monster's design?

He didn't really seem to fit with something that would be in the deep ocean. He kind of just looks like a random monster.